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Her fiery dual blades give her the ability to traipse through lava.
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The icy swords allow her to walk on water, freezing it below her feet. You switch between the secondary blades without entering a menu, and they each grant her specific navigation abilities. She also unlocks a boomerang-like weapon, as well as a handful of secondary blades. It makes it feel more like a well-executed, straight-on action experience.įury uses a chain-whip as her main attack, which gives her a wide attack range to take on surprisingly powerful foes. In these ways Darksiders III stands apart from the first two games and I appreciate the change. The absence of a map is surprising, and I feared it would limit my ability to navigate, but the compass system does a good job directing you to your main objective, and secrets are broadcast well enough in the environment that they’re easy to spot.
#Darksiders 3 three swords puzzle series#
Moving through Darksiders III feels more like moving through a continuous series of interconnected areas with new movement abilities opening up more options for where Fury can go and what secrets she can uncover. I personally loved those sequences in the previous games, but I did not miss them here. In fact, I only solved a handful of puzzles across the entire experience. Fury’s world is not broken apart in this way. The first two games were like Zelda titles, with puzzle-focused levels spread across a larger explorable world. Unlike War and Death from the first two games, she is not concerned with what brought about the apocalypse, making her goals different – at least initially.Īnother big change for Darksiders III is the larger structure. She is on a mission from the Charred Council to track down the seven deadly sins who escaped imprisonment when the world went to hell. The result is a game that feels familiar – and dated – but with gameplay and level design that sing, even when its story is awkwardly clearing its throat.ĭarksiders III follows Fury, the angriest and most unpredictable member of the four horsemen of the apocalypse. The focus has shifted away from puzzles and acquiring items, and toward combat and navigation upgrades that help you move through the larger world. Darksiders III is similar in that its main inspirations are still easy to spot, but Zelda no longer serves as the pillar on which the game is built.
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The first two Darksiders entries wore their Zelda, God of War, Metroid, and Diablo inspirations proudly and generally found success, even if they never quite reached the heights of any of those singular games. The Darksiders series is a pastiche of beloved games and genres that came before it.
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