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The only way to decrease snapback currently is with PODE or capacitors (or silicone grease but that sucks): Ģ.
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Snapback doesn't happen with wear and tear of the stickbox, it happens directly out of the box and to my knowledge can only decrease with wear and tear. I'm also slightly concerned about the fact that there are only 10 customizable snapback settings for each axis, compared to the 16 on regular controllers with a snapback module installed.Īlso, this statement (image attached) is incorrect info I believe, which concerns me. I don't doubt that it's possible, but people have talked about this in the past with arduino code and the conclusion I've heard is that it would be a very difficult thing to pull off. Snapback capacitor "emulation": No controller in the past has ever been able to emulate what a real capacitor is able to do, and so this concerns me (the Goomwave currently has fairly strong capacitors directly soldered without customizability, which is actually the reason that as soon as slight PODE develops, inputs get weird on the Goomwave very quickly). This setback hasn't scared Panda off from crafting more hardware and accessories in the future, as the announcement ends with them stating they are still planning to expand their PGhardware team soon.(These is not me ripping on the controller, these are just my concerns and I've actually already pledged on Kickstarter for one)ġ. Hopefully, they can score that outside funding to keep the controller project going since there definitely appears to be a sizable market of players looking for more out of their competitive controllers. While this is an unfortunate turn of events, at least Panda are being open with the hurdles in front of them and willing to refund everybody instead of sitting on the money for potentially years after its originally scheduled release. They had planned to release additional add-ons for the device too including a wireless battery pack, weight packs and a variety of different shell options for players to make the controller look and feel as they wish.Ī base Panda Controller was set to be priced at $90 USD through Kickstarter backing. players, touting an improved control stick, adjustable triggers, removable back buttons, adjustable face buttons and dozens of more options. The Panda Controller was positioning itself to be the ultimate competitive GameCube controller for Super Smash Bros. Read: /burv2FZ3Ru- Panda December 27, 2021īefore it was closed, the crowdfunding campaign managed to raise $1.9 million from 14,713 backers, so that's going to be a large chunk of change the growing eSports company is sending back out. But we’re still very excited for the future.
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As of today, we’ll be canceling our Kickstarter early with all pledges fully refunded while we pursue outside investment to continue the project internally."Īn important and unfortunate update on the Panda Controller Kickstarter. We had to make an incredibly difficult decision that we hope is the right one for everyone. "After a lot of deliberation, we felt it wasn’t right of us to hold onto your funds for an unknown amount of time without being able to guarantee when delivery will be. "So, with the Panda Controller timeline not having a clear end date, we had to figure out what the best next steps are," reads the announcement post. With the apparent hurdles in their path Panda states they could no longer guarantee the original December 2022 ship date for the controller and don't have a clear picture of when things will actually be up and running smoothly again. In a new blog post, Panda Global reveals their main manufacturing partner in China is being impacted by ongoing rolling blackouts, which is slowing down their production line more than it already was with the coronavirus pandemic and parts shortages.
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